Most games are released in a few years tops, assuming they are backed by a competent team of developers; this includes the programmers, designers, voice actors, storytellers, and marketers.
That may not be the case if the game doesn’t reach its crowdfunding goals or fails to generate any interest from gamers like us, which means it’s harder to get noticed by a publisher.
The biggest known obstacle to game development is poor management, shown by constantly shifting priorities and little to no progress made on the core gameplay, though a lack of resources poses another problem in of itself.
Developer: SANDLOT Publisher: D3 PUBLISHER Released on July 11, 2019
Don’t you just hate it when you’re sitting down for a pleasant Sunday morning of coffee and relaxation, but soon enough, you hear a loud rumble coming from your front lawn. Thinking the neighbors are causing trouble again, you get up to see if it was an earthquake or something, only to find that there is a semi truck-sized ant aggressively burrowing into your house.
When I heard Persona 5 Royal was coming out, I couldn’t wait to watch the new trailers for this extended remake of the original Persona 5. And for the record, I’m a huge fan of Persona 5. After logging over 100 hours into the game, I grew attached to the Phantom Thieves, as if I was one of them, infiltrating palaces to steal the distorted desires of rotten adults.
Developer: Lab Zero Games Publisher: 505 Games Released on Oct 08, 2019
Indivisible is an action-packed, fantasy RPG developed by the same guy behind the 2D fighting game, Skullgirls. Set in a mythical world of gods and demons, the protagonist is a rebellious teenage girl named Ajna with hidden powers, destined to save the world–or destroy it as the prophecy foretold. Influenced by anime, every character is hand-drawn to bring out the game’s quirky cast of “incarnations”.
In the context of video games, virtual reality (VR) projects a simulated environment in front of the player. Since its inception, virtual reality has taken the gaming community by force, changing the way people become immersed in their games. VR technology replaces the player’s field of view with an artificial world derived from the game’s setting.
Players that put on their headsets can explore their surroundings or interact with objects, guided by visual and sensory feedback. VR gear can be hooked up to a PC setup or a handheld controller, though some gadgets are strapped onto haptic gloves. Though the future of gaming is headed towards VR, the wearable devices themselves aren’t without their drawbacks.