Why Games Get Stuck in Development Hell

Most games are released in a few years tops, assuming they are backed by a competent team of developers; this includes the programmers, designers, voice actors, storytellers, and marketers.

That may not be the case if the game doesn’t reach its crowdfunding goals or fails to generate any interest from gamers like us, which means it’s harder to get noticed by a publisher.

The biggest known obstacle to game development is poor management, shown by constantly shifting priorities and little to no progress made on the core gameplay, though a lack of resources poses another problem in of itself.

Continue reading Why Games Get Stuck in Development Hell

Does the player make the game complete?

by Paul Gestl

Games let us become heroes of our time. We fight the bad guys, find true love, and save the world, all in a day’s work. But before we do any of that, we have to pick a hairstyle that looks like a badass anime protagonist, hopefully without having to buy any DLCs.

Screenshot by Ryan Somma/CC BY 2.0

Character customization has become a staple of many RPGs and other sorts of games that you wouldn’t expect as an option. But in reality, what does a bunch of attractive aesthetics actually do for players of a game?
From a technical standpoint, next to nothing.

Continue reading Does the player make the game complete?

Fermi’s Path Review

Fermi’s Path

Developer: GameArt Studio GmbH
Publisher: Same as Above
Released on Apr 20, 2015

Fermi’s Path is a straight-shooter featuring a subatomic particle’s intense journey through hyperspace. As a huge science nerd, I was really looking forward to trying this one since it had a chemistry theme. I got into flash games in high school, which is why I played so many shooters. This arcade game will test your reaction time to catchy techno music. Can you beat your last high score on every difficulty?

Genre: A Classic Indie Racing Game

Continue reading Fermi’s Path Review

The Stanley Parable Review

The Stanley Parable

Developer: Galactic Cafe
Publisher: Same as Above
Released on Oct 17, 2013

When the live demo of The Stanley Parable was released, it began as a game design test where the player was guided by an omnipresent narrator as he or she tours the inside of a corporate building, being lead into multiple rooms through a 1st person perspective. The narrator soon gains self-awareness of the fact that we are inside his game which is all about making “choices”.

Genre: An Adventure-Indie Game

Continue reading The Stanley Parable Review

Zero Punctuation: Hatfall Review

Hatfall – Hatters Gonna Hat Edition

Developer: Ben “Yahtzee” Croshaw
Publisher: Addicting Games, Defy Media
Released on Nov 20, 2015

Hatfall – Hatters Gonna Hat Edition is a short and sweet minigame produced by the famous YouTuber, Zero Punctuation, the guy who rants about every video game in no more than a single sentence. He has decided to bestow upon the fandom the opportunity to catch as many hats as possible, and by any means necessary. 

Genre: An Action Game about Hats

Continue reading Zero Punctuation: Hatfall Review