Mobile apps have been around for many years, enabling smartphone users to take their games outside–for a walk in the park or on their travels to distant lands. With the excitement of Candy Crush and Angry Birds, it brought a new generation of players to the community. Games like Pokémon Go became a conversation starter between friends trying to pass time.
With the ever-growing popularity of mobile gaming, it’s no wonder that more and more people want to create their own games. But what does it take to make a successful mobile game? This blog post will discuss the necessary steps you should take to create a great game that will engage with and entertain your players. So if you’re thinking about making a mobile game, read on!
Continue reading So You Want to Make a Mobile Game? Here’s What You Need to Know
Most games are released in a few years tops, assuming they are backed by a competent team of developers; this includes the programmers, designers, voice actors, storytellers, and marketers.
That may not be the case if the game doesn’t reach its crowdfunding goals or fails to generate any interest from gamers like us, which means it’s harder to get noticed by a publisher.
The biggest known obstacle to game development is poor management, shown by constantly shifting priorities and little to no progress made on the core gameplay, though a lack of resources poses another problem in of itself.
Continue reading Why Games Get Stuck in Development Hell
by Paul Gestl
Games let us become heroes of our time. We fight the bad guys, find true love, and save the world, all in a day’s work. But before we do any of that, we have to pick a hairstyle that looks like a badass anime protagonist, hopefully without having to buy any DLCs.
Character customization has become a staple of many RPGs and other sorts of games that you wouldn’t expect as an option. But in reality, what does a bunch of attractive aesthetics actually do for players of a game?
Continue reading Does the player make the game complete?
From a technical standpoint, next to nothing.
Developer: GameArt Studio GmbH
Publisher: Same as Above
Released on Apr 20, 2015
Fermi’s Path is a straight-shooter featuring a subatomic particle’s intense journey through hyperspace. As a huge science nerd, I was really looking forward to trying this one since it had a chemistry theme. I got into flash games in high school, which is why I played so many shooters. This arcade game will test your reaction time to catchy techno music. Can you beat your last high score on every difficulty?
Genre: A Classic Indie Racing Game
Continue reading Fermi’s Path Review
The Stanley Parable
Developer: Galactic Cafe
Publisher: Same as Above
Released on Oct 17, 2013
When the live demo of The Stanley Parable was released, it began as a game design test where the player was guided by an omnipresent narrator as he or she tours the inside of a corporate building, being lead into multiple rooms through a 1st person perspective. The narrator soon gains self-awareness of the fact that we are inside his game which is all about making “choices”.
Genre: An Adventure-Indie Game
Continue reading The Stanley Parable Review